This update was separated into 2 parts for various reasons:
First part of the update was released on 01-Mar:
High scores lists can now hold up to 2500 players; it could only hold 500 players before.
High scores updating has been completely revamped and optimised.
The high scores are now updated instantly in-game: as soon as you gain XP for a skill, it puts the value on the high scores. The in-game high scores before would update with your player's stats every time your player was saved (which is usually every 3 minutes).
When you view the high scores interface in-game, you now get real time information. Every time a player gains XP (and is in the top 98 of course), you will see the change straight away! It's just quite a cool addition! View the high scores and check it out.
Added basic jewelry crafting: gold ring, gold necklace, and gold amulet. Also, improved the crafting skill guide.
Added "Updated x Minutes Ago" to the high scores webpage.
Added Twitter link next to our Facebook link in the form of an icon.
Second part of the update was released just earlier:
Added stringing category to the crafting skill guide.
Huge code clean up: mainly improved debugging wording which makes it much easier for me to read logs etc.
Player data is now usually saved every 2 minutes; it was 3 minutes before.
Changed "View Skillinitup (talk)helpSkillinitup (talk)" to "View Skillinitup (talk)FAQSkillinitup (talk)" on the quest tab. The help guide wasn't really necessary; I think a quick and easy to read FAQ would be great for new players. I just need some help with it. Click on it in the quest tab for information on how you can help me with the interface!